Modeling Section

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

Switch to Edit Mode, and watch your art explode!

Use Tab to switch to edit mode, for further editing the mesh according to your requirement. After entering edit mode you can switch to different modes like,

1 - Vertex Mode

2 - Edge Mode

3 - Face Mode

Bevel

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. Sharp to soft, bevel it off.

Use Ctrl + B to create a bevel, for more segments use the Scroll Wheel and move the mouse the increase or decrease the bevel

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15.1 With V under the hand, bevel the edge of vertex on demand

After activating the bevel tool, use V to switch from beveling the edges to vertices

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15.2 Different width types, gives different vibes

The Width Types options allows you to bevel a part of the object based on the our requirement

1 - Offset - This defines the distance from the corner

2 - Width - This defines the width of bevel

3 - Depth - Its length from the corner to the beveled face

4 - Percent - Amount of bevel based on percentage

5 - Absolute - Some times a life save

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 3 Push or pull to make it cool

With the help of shape option you can change the curvature of the bevel to convex or concave

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 4 Bevel sharp or wide & let the colors ride

With the help of Material Index option we can color directly while beveling

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 5 Harden strong, shading’s on

After activating the bevel tool, use Harden Normals to control the shading of the beveled faces by either making it smooth or sharp shaded

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 6 Stop the spread, keep it clean instead

With the help of clamp you can avoid the overlapping and intersection of the edges

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 7 Slide or stay, choose your way

Using the loop slide tool you can make the beveled edges to be of same distant from each other

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 8 Hit the mark, let the system embark

Mark Seam and Mark Sharp will allow you to automatically set the new seams and new sharp edges, without your personal involvement

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 9 Bevel miter outer, make it shine, make it finer

This control the look or for that matter the flow of the edges at the inner bevel corner

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 10 Bevel miter inner - keeps the bevel sleek and shimmer

This allows us to control the look or for that matter the flow of the edges at the outer bevel corner

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 11 Perfect bevels, no deep cuts, you can use the miter shortcut

After activating the bevel tool,

use O to switch between different outer miter modes,

use I to switch between different inner miter modes

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 12 Cut with grace, keep the pace

Intersection allows you to have different ways of filling up the corners

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 13 Set the weight, bevel it great

Using the Face Strength option along with Weighted Normals modifier you can get smooth bevel corners with minimum bevel segments

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

15. 14 Steep or low, set the Profile flow

By setting the profile shape you can design the shape and flow of the beveled part, (make sure to give enough segments to see any visible changes)

Inset

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16 Inset a face, shrink with grace

By clicking I, you activate Inset Tool, Inset Tool allows you to create a small duplicate face of the selected face

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 1 Break the link, let faces think

Boundary option allows you to either include or exclude the edge with open faces. While in Inset Tool click B, to activate Boundary option any time.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 2 Inset neat, keep spacing sweet

Offset Even option allows you to have an even spacing around the insetted face

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 3 Inset size, let faces decide

Offset Relative option allows you to have an non symmetrical spacing around the insetted face, where long sides will have more inset and short sides will have less inset. (That is why the option has relative in its name)

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 4 Stay on track, no pulling back

Edge Rail option allows you to decide if you want the new extended edges to follow their own path or the one decided by the Inset Tool

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 5 Wide or deep, its your command to keep

This is the main setting that allows you to set the Thickness of the inset or the the Depth of the inset. After activating Inset Tool with the help of Ctrl you can set the depth of the inset any time.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 6 Steep or low, set the Profile flow

Outset helps us in creating an extra boundary edge loop around the selected faces

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 7 Steep or low, set the Profile flow

Select Outer option allows us to directly select the new faces, that were created after finishing the inset operation

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 8 Steep or low, set the Profile flow

Individual option

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

16. 9 Steep or low, set the Profile flow

By setting the profile shape you can design the shape and flow of the beveled part, (make sure to give enough segments to see any visible changes)

Knife

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

17 Slice and dice & get the models precise

Click K, in the edit mode to activate Knife Tool. With the help of this tool you can create extra cuts.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

17. 1 Slice, snap, cut, or glide - so many tools, fotr you to decide

With lots of options just a click away you can activate different options on the fly, just make sure to remember the shotcut keys, that will activate the options (some key have multiple options)

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

17. 2 Cut with care, touch only what's there

With Only Selected option, you can put cuts on only the selected parts and ignore the unselected parts

Bisect

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

18 One clean slice that is precise and nice

Bisect Tool allows you to cut the model in exactly half, based on where you have put the cut

Extrude

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19 With a simple move, watch the mesh improve

Extrude Tool allows you to create a new part of the selected face, edge or vertex. The shortcut key is E (this will work only after activating "Edit Mode")

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.1 If faces hide, flip the side!

Flip Normals allows you to flip the direction of the faces, if the face is red it will cause issue in final render and may not render properly, this option allows you to control the appeareance of the extruded faces in the final render

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.2 Fewer cuts, no ifs or buts

Dissolve Orthogonal Edges option allows you to either keep or remove the extra edges created after extruding a part

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.3 Nudge and shift, give it a lift

Move option allows you to independently ad precisely move the extruded part as per your need

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.4 Global or local, set the focal

Orientation option allows you to decide the way and direction in which you want the extruded mesh to be moved

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.5 One side flows, the other knows

Mirror Editing option allows you to repeat the extrude function applied to the opposite axis (X, Y, Z - Axix) "unfortunately" in its own way

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.6 Move one part, the rest takes heart

Porportional Editing option allows you to to gradually include an area along based on proportional size the extruded part

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.7 Move just one, but not everyone

Connected option allows you to apply the extrude to only that area which is only connected via edges. In short, this option allows you to either include or exclude a part of the mesh

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.8 On this plane, stay in the lane

Projected 2D option allows you to apply the extrude in an area (based on proportional size) from the angle which you are viewing it from

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.9 Extrude, refine, and realign—all options combine

The Alt+E menu in Blender provides various extrusion options for modeling, including
Extrude Region (moves faces together),
Extrude Along Normals (extrude along face normals), Extrude Individual Faces (separates face extrusions), Extrude Manifold (prevents internal faces), and
Extrude to Cursor (extrudes toward the mouse cursor).

It also includes Spin (circular extrusion) and Repeat (repeats the last extrusion), offering flexible ways to shape 3D geometry efficiently.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.10 All connected, nothing neglected

The Extrude Manifold option in Blender's Alt+E menu extrudes selected geometry which is useful for creating complex shapes without generating internal faces or duplicate geometry.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.11 Normals will guide, no need to hide

The Extrude Along Normals option in Blender's Alt+E menu extrudes multiple selected faces while maintaining their individual normal directions, allowing for even expansion or contraction. This is particularly useful for inflating or deflating surfaces without distorting their relative positions.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.12 Individually done, but still so fun

The Extrude Individual Faces option in Blender's Alt+E menu extrudes each selected face separately along its own normal, rather than as a connected group. This is useful for creating panel-like structures or adding depth to multiple faces independently.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.13 Move and click, make your choice is quick

The Extrude to Cursor option in Blender allows you to extrude selected geometry directly to the position of your mouse cursor in the 3D Viewport. This is useful for quickly shaping meshes by clicking to place extrusions at precise locations without manually moving them.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.14 Same action, no distraction

The Repeat option in Blender's Alt+E (Extrude) menu repeats the last extrusion operation. It allows you to quickly create additional extrusions using the same parameters as the previous one, saving time for repetitive tasks.

Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.
Hold the middle mouse button (MMB) and move the mouse to orbit; scroll to zoom in/out.

19.15 Spin it around, watch it unbound

The Spin option in Blender's Alt+E (Extrude) menu allows you to extrude selected geometry in a circular arc around a specified axis, useful for creating curved or radial shapes. It works based on the 3D cursor's position and the view orientation, enabling controlled rotational extrusions.